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Sports:Hall Athletics Events

Obstacle Relay (4x1 Lap)
This event is intended to be fun. Each lane has it's own lane judge who is randomly drawn for each race to ensure fair play.

Faults
The lane judge will award time penalties for faults which will be added to the team's actual time to give the teams recorded time.

Start
Each competitor starts in a crouched position with both hands on the edge of the tumble mat and both knees off the floor. The other team members sit on the relay team mat.

Tumble
The runner completes a forward roll after which they should get up as quickly as they can and run to the next obstacle. Note that it is alright to perform a sideways roll if you can't do a forwards roll.

Hi-Stepper
Using a high-knee action, the runner must step through all the barriers and step onto each section of the hi-stepper. There are 8 segments in total, four for the left leg and four for the right leg. Penalties will be given if any of the segments are missed out.

Faults will be given if you miss out a segment, if you place two feet in a segment, if you place the wrong foot in a segment, if you step onto the barriers. Penalties on the hi-stepper will be awarded at the judge's discretion. A minor fault = 1/2 second penalty. A major fault = 1 second penalty.

Speedbounce
This section of the race is ten speedbounces over a normal speedbounce mat, starting and finishing with the feet together. Both feet must land on the same side to continue. Remember that the starting position count is 0 and not 1.

Hurdles
Competitor to leap over two low 50ch high hurdles. There is no penalty for knocking down a hurdle but a 1/2 second penalty will be added for missing a hurdle.

Reversaboards
At the end of the lane place one foot on the board to change direction then run the length  of the hall without completing the obstacles to the other reversaboard.

Changeover
The incoming runner runs on the reversaboard before touching the shoulder of the next competitor who should be in the crouching position in front of the tumble mat. The shoulder touch acts as the changeover. The next competitor then starts with a tumble and the competitor who has finished sits on the team mat. A penalty of 1/2 second will be added if the changeover is not correct.

The Finish
The last competitor runs past the start mat and back to the finishing line in the centre of the hall to complete the relay.









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